This configuration helps reducing enity counter in the server to avoid lag.
This is an alternative to stacking plugins as they alter gameplay stacking entities into a single one.
ServerBooster lowers down server lag just limiting entity groups without alterating the gameplay.
(Description of the option is in gray)
#language of the messages (in lang_limiter folder)
lang: en
# Radius in blocks to check for mobs
radius: 56
# ticks for a farm animal to grow up
growth_ticks: -1
# dev option
relative_age: false
# shows message in console when an entity spawn is denied
debug: false
age-limiter-enabled: false
breeding-limiter-enabled: false
# enable limits by sheep colors (can make lag)
sheep-color-check: false
# farm animal breeding cooldown in ticks (-1 to disable)
breeding_ticks: -1
# will block also plugin spawned mobs. Please enable this at your own risk
force-spawn-deny: true
# enabling this should boost performance of mob removal on spawn
cancel-event-instead-of-remove-entity: true
# ignore every rule for these entity types
spawn-whitelist:
types:
- ARMOR_STAND
- ITEM_FRAME
- DROPPED_ITEM
- PAINTING
# which worlds do you want these options to be applied
worlds:
- world
- world_nether
- world_the_end
# this is the default setting for mobs that are not in the "limites" list
defaults:
# Enable age limiting and remove the mob after a number of ticks.
# (e.g. 18000 for 15 minutes) Set -1 to ignore the age.
age: -1
# The maximum number of a mob type to be allowed to spawn in a
# "view distance" defined by radius. Set -1 to ignore radius.
radius_max: 10
# The maximum number of a mob type to be allowed to spawn in a single chunk.
# Set -1 to ignore max entities of this type in chunk.
chunk_max: 5
# If set to a value other than -1, the number of mobs to not be removed
# on chunk unload.
# Set -1 to avoid deleting excess entities on chunk unload.
cull: 5
Example entityies limits
limits:
# limits zombie villagers:
# Only 15 can spawn in a radius of 56 blocks (radius is set on the top of this page).
# Only 4 can spawn in the same chunk.
# Only 10 will remain on chunk unload. Others will be removed.
zombie_villager:
radius_max: 15
chunk_max: 4
cull: 10
# limits enderman:
# Only 7 can spawn in a radius of 56 blocks (radius is set on the top of this page).
# Only 4 can spawn in the same chunk.
# No enderman will remain on chunk unload. They all will be removed.
enderman:
radius_max: 7
chunk_max: 4
cull: 0
To avoid entities from being removed (like enderman farms entities and similar) you have to rename the entities using a nametag.