This configuration helps reducing enity counter in the server to avoid lag.
This is an alternative to stacking plugins as they alter gameplay stacking entities into a single one.
ServerBooster lowers down server lag just limiting entity groups without alterating the gameplay.
(Description of the option is in gray)
#language of the messages (in lang_limiter folder)lang:en# Radius in blocks to check for mobsradius:56# ticks for a farm animal to grow upgrowth_ticks:-1# dev optionrelative_age:false# shows message in console when an entity spawn is denieddebug:falseage-limiter-enabled:falsebreeding-limiter-enabled:false# enable limits by sheep colors (can make lag)sheep-color-check:false# farm animal breeding cooldown in ticks (-1 to disable)breeding_ticks:-1# will block also plugin spawned mobs. Please enable this at your own riskforce-spawn-deny:true# enabling this should boost performance of mob removal on spawncancel-event-instead-of-remove-entity:true# ignore every rule for these entity typesspawn-whitelist:types: - ARMOR_STAND - ITEM_FRAME - DROPPED_ITEM - PAINTING# which worlds do you want these options to be appliedworlds: - world - world_nether - world_the_end# this is the default setting for mobs that are not in the "limites" listdefaults:# Enable age limiting and remove the mob after a number of ticks. # (e.g. 18000 for 15 minutes) Set -1 to ignore the age.age:-1# The maximum number of a mob type to be allowed to spawn in a # "view distance" defined by radius. Set -1 to ignore radius.radius_max:10# The maximum number of a mob type to be allowed to spawn in a single chunk.# Set -1 to ignore max entities of this type in chunk.chunk_max:5# If set to a value other than -1, the number of mobs to not be removed # on chunk unload.# Set -1 to avoid deleting excess entities on chunk unload.cull:5
Example entityies limits
limits:# limits zombie villagers: # Only 15 can spawn in a radius of 56 blocks (radius is set on the top of this page).# Only 4 can spawn in the same chunk.# Only 10 will remain on chunk unload. Others will be removed.zombie_villager:radius_max:15chunk_max:4cull:10# limits enderman:# Only 7 can spawn in a radius of 56 blocks (radius is set on the top of this page).# Only 4 can spawn in the same chunk.# No enderman will remain on chunk unload. They all will be removed.enderman:radius_max:7chunk_max:4cull:0
To avoid entities from being removed (like enderman farms entities and similar) you have to rename the entities using a nametag.